TermTranslationImportance
AjiLiterally means "taste", hidden possibilities left in a position⭐⭐⭐
AtariThreat to capture⭐⭐⭐
ByoyomiCountdown, extra time⭐⭐⭐
DanExpert rank⭐⭐⭐
GoteLosing the initiative⭐⭐⭐
HaneA move that attempts to surround an opponent's stone diagonally⭐⭐⭐
JosekiStandard variation in the corner⭐⭐⭐
KoThe rule that prohibits repetition of moves in Go⭐⭐⭐
KomiCompensation given to white for playing second⭐⭐⭐
KyuClass, ranks below expert dan level⭐⭐⭐
MiaiExistence of 2 moves, so that if one player plays one, the other player can take the other⭐⭐⭐
MoyoFramework, a large area that can potentially become territory⭐⭐⭐
NigiriProcedure to decide which player has black⭐⭐⭐
PonnukiDiamond shape that is created after four stones capture one⭐⭐⭐
SabakiLight, flexible play⭐⭐⭐
SekiMutual life, life without two eyes⭐⭐⭐
SenteInitiative, maintaining initiative⭐⭐⭐
TenukiPlay elsewhere, not responding locally⭐⭐⭐
TesujiA skillful move or technique⭐⭐⭐
FurikawariExchange⭐⭐
FusekiOpening⭐⭐
GobanGo board⭐⭐
HoninboOne of the Four Houses in the Edo period. One of the main titles in Go⭐⭐
HonteProper move⭐⭐
Hoshi4-4 point, star point⭐⭐
InseiSomeone studying to become a professional player⭐⭐
Keima (kogeima)Knight's move⭐⭐
KifuGame record⭐⭐
Komoku3-4 point⭐⭐
KosumiDiagonal move⭐⭐
NakadeA move inside an opponent's large eye that prevents the opponent from making two eyes⭐⭐
NobiStretch, a solid extension⭐⭐
NozokiPeep, threat to push through⭐⭐
OogeimaLarge knight's move⭐⭐
RengoPair Go⭐⭐
SagariDescent towards the edge of the board⭐⭐
San san3-3 point⭐⭐
SemeaiCapturing race, mutual attack⭐⭐
ShimariCorner enclosure⭐⭐
TengenThe center point of the Go board. Also one of the main Japanese Go titles⭐⭐
TsumegoGo problems⭐⭐
YoseEndgame⭐⭐
Aji KeshiA move that destroys aji, thus reducing possibilities
BoshiCap, capping move
ChubanMiddle game
DameLiberties, adjacent empty intersections of a stone or stones
DamezumariShortage of liberties
GetaNet
HameteTrick play, a trap in joseki
HasamiPincer, attacking a corner approach from the outside
HirakiExtension
Ikken tobiOne-space jump, one-point jump
Ishi no shitaUnder the stones technique
JigoA drawn game
KakariCorner approach
KikashiForcing move
KiriCut
MeijinThe master of Go, name of an important title
MokuPoint
Nihon Ki-inJapanese Go Association
SemedoriForced capture, a situation where a player will have to capture a group of stones when the opponent fills outside liberties
ShichoLadder
SujiLine of play
TobiJump (usually one-space jump)
TsukeAttachment, a move that is played next to a stone of the opponent
WarikomiWedge, playing a stone between two of the opponent's stones
AkisankakuEmpty triangle, usually a bad shape in the form of a triangle
AmarigatachiBad shape after a failed attack
AteA move that puts opponent's stone(s) in atari
AtsumiThickness
Butsukari or TsukiatariBump into an opponent's stone
ChoseiEternal life
DaidaigeimaVery large knight's move
DegiriPush and cut
Go-kaishoGo club
GodokoroGo Minister
GoishiGo stones
GokakuEven result
GokeGo bowls for storing stones
GuzumiBad-looking shape that is good in context
Gyaku komiReverse komi
Gyaku senteReverse sente
Hanami koFlower viewing ko, picnic ko, a ko that is easy for one side but risky for the other
HanmokuHalf a point
Hasami tsukeClamp, attachment on the opposite side of an enemy stone
HayagoQuickplay Go
Hazama (tobi)Diagonal jump, elephant's jump
HikiPulling back
HorikomiThrow-in, a sacrifice technique
IchigomasuCarpenter's square, a complex life and death shape in the corner
IgoGo, the original Japanese name of the game
JiTerritory
JosenHandicap where one of the players takes black in every game, essentially one stone handicap
JubangoTen-game match
Judan"Ten dan", one of the main Japanese titles in Go
KadobanA game that could lose the series for one of the opponents OR a game which if lost will require taking a bigger handicap
KaketsugiHanging connection, tiger's mouth shape
Kansai Ki-in
KatatsukiShoulder hit, playing diagonally over an opponent's stone
Keima KakariA knight's approach move to a corner stone
Keima ShimariProtecting a corner with a knight's move
KeshiReduction, erasure
KiGo, chess
KiaiFighting spirit
KidoThe way of Go
KirichigaiCross-cut
kiseiGo sage, name of a Go title
KorigatachiOverconcentrated shape
KoudateKo threat
Kuro (Kuroi)Black
MagariBend, turn
Me ari me nashiEye vs no eye capturing race
Mokuhazushi5-3 point
MyoushuBrilliant, extraordinary move
NadareAvalanche, the name of a famous complex joseki
Nidan-baneDouble hane
NiganTwo eyes
Niken TobiTwo-space jump
NirenseiTwo star points opening
NukiCapture
OiotoshiConnect and die, a situation when connecting doesn't save the stones
OkiPlacement tesuji, playing inside the opponent's group
OobaBig point
Oogeima-gakariCorner approach with a large knight's move
Oogeima-shimari, oogeima-jimariCorner enclosure with a large knight's move
OomoyoBig moyo, big framework
OozaruMonkey jump, a large knight's move from the second line to the first
OsaeBlock
OshiPush
OshitsubushiSquashing push, atari after which connecting is forbidden because of the suicide rule
OuzaOne of the major Japanese Go titles
Ryou-atariDouble atari
Ryou-gakariDouble kakari, double corner approach
RyousenteDouble sente
SanrenseiThree star points opening
Sen-ai-senHandicap of taking black in two games out of three
ShiboriSqueeze tesuji
ShikatsuLife and death
Shin FusekiNew Fuseki, exploration of new opening strategies in the mid-1930s in Japan
ShinogiTechnique of making life within your opponent's sphere of influence
Shiro (Shiroi)White
Shodan1 dan rank
ShudanHand talk, a metaphorical name of Go
SuberiSlide, a play on the second line coming from the third line
SumiCorner
SusoakiOpen skirt, an opening at one side of one's territory
Sute-ishiStone sacrifice
TagaisenPlaying even, alternating black and white
TaishaLarge slant, a notoriously difficult joseki that supposedly has 1000 variations
Takamoku5-4 point
TedomariThe last play at one of the game stages
TewariA way of analysis of stone efficiency by means of changing the order of moves
TsugiConnection
UchikomiInvasion
UchisugiOverplay
Utte-gaeshiSnapback
WariuchiA splitting invasion that leaves the possibility to extend to both sides
WatariConnection near the edge
Yosu-miProbe, a move that helps one discover opponent's plans
ZokusujiCrude, vulgar move